Sucker Punch’s first new IP since 2009’s Infamous, Ghost of Tsushima is a highly anticipated first-party exclusive from Sony. A beautiful and moody homage to classic samurai films of decades past, it’s looking to be an excellent and stylish action game.
The game’s showing at E3 2018 was a promising one, showing the game’s gorgeous lighting and wonderful cinematic style. The 15-minute demo showed off the game’s combat and a very dramatic sequence that was later revealed to only be a side quest.
Ghosts of Tsushima PC, PS4 Release Date
Ghost of Tsushima doesn’t yet have a release date. It’s been in development for three years, so a 2018 release isn’t out of the question, but don’t get your hopes up. The lack of an exact 2018 release date means we’re more likely to see early 2019 release.
Ghosts of Tsushima E3 Trailer
Ghosts of Tsushima Gameplay
What more do we know about it? Well, we know that Ghost of Tsushima will be the markedly different game from the superhero games that Sucker Punch developed previously. This time around the studio are sending players to Feudal Japan, during the 1274 Mongol invasion of the Tsushima, the titular island.
The creative director Nate Fox said that Infamous lets you explore powers, whilst Ghost of Tsushima lets you explore what’s like to be a samurai exploring medieval Japan.
The origins of an effective samurai story begin with a good samurai. Ghost of Tsushima has just the man for the job. Protagonist Jin Sakai is among the last line of defense against the Mongol hordes invading Tsushima. It’s a good thing, then, that he’s got the skills with a katana to get the job done. His outfit is rather simple and humble. He wears a straw raincoat to protect against the winds and rains (which feature prominently in the various trailer), rather than some ornate armor.
Luckily, Jin won’t be alone in his fight, even he couldn’t manage alone. He’ll have some allies along the way – like Masako, a talented archer featured prominently in the gameplay debuted at E3. Her allegiance with Jin doesn’t exactly work out, however, when he refuses to kill the monk she was hunting, which results in the two of them fighting as enemy forces encroach. There’s sure to be other allies for Jin along the way, and hopefully, they’ll work out better than Masako.
In a recent interview with GameSpot, Sucker Punch discussed their intentional willingness to deviate somewhat from history, for the purposes of gameplay and aesthetic.
They claimed that they wanted to deviate from historical truth intentionally, rather than accidentally. They said that the challenge of making an original story in a historical setting is making a story that people can relate to, and stopping players from “snagging on stuff” that would presumably hinder their enjoyment.
The also discussed the inaccuracies of the game’s aesthetic in relation to its historical timeline. Ghost of Tsushima is set in 13th century Japan, but the aesthetic of the protagonist, Jin, is more akin to a samurai from 16th to 18th century Japan, they explained. The reason for this is pretty simple, they said. 13th-century Samurai armor doesn’t look like you might expect and, presumably, Sucker Punch thought it just didn’t look all that cool and badass.
Ghosts of Tsushima Preorder
At the moment, only the standard edition ($59.99) has been announced, and no preorder bonuses have been announced yet.
It is listed on Amazon for PS4 but not available right now.
Ghost of Tsushima is looking pretty promising, and we can’t wait to see how it turns out.
What are your thoughts on Ghost of Tsushima? Are you expecting great things, or do you wish they’d stuck with Infamous for another game or two? Let us know in the comments below!